Matt, Alex, and Ted are the youngest team we have had in the Robotics activity. They are doing a great job however. They have also taken on a very ambitious project, to build the Alpha Rex!
Here are some photos of the building process. We hope to have more updates from the laboratory soon…
Jake and Colin took on a project that was medium difficulty to build, but very difficult to program. After running the original program, they decided they were not entirely satisfied with the way the striker could hit targets. They spent a few class periods re-programming, testing, re-programming, testing…until they had tweaked it to hit the target consistently each time. Also, Matt suggested an improvement to the actual striking weapon, which Jake and Colin ended up using in the final design.
Justin and Robbie have finished a robot that helps to protect your room. It has a motion detector and a shooting mechanism. Once it detects a target, it locks on, gives an auditory warning for the invader to leave the premises, then fires two shots in quick succession. The warning does not really allow the invader enough time to step away, but after all…shooting at the target is part of the fun, right?
Multimedia students Joe and David have been working with a program called Haxic, to create text-based games.
Students Francis and Gareth have been working on a new project using a program called Pivot to create animated gifs. The program is set up similar to a cartoon animation environment, in which the characters can be changed slightly at each successive stage, to give the appearance of fluid motion.
See a recent project created by Francis (click on the figure below to see the animation)
Drake is working on a new tank fighter game. Here are some screen shots from the editing environment of Scratch. This will be a multi-level game. The four round points in the corners are the enemy spawning points.The left column gives the program options. The middle column is the actual program being put together for the game. The top right field is the game play environment. Beneath that (bottom right) is where the various sprites are located.
Screen Shots from Drake’s game…
Karl is working on a side-scroller game, using a projectile code to have the main character fire at his enemies. The characters are inspired by the novel The Great Gatsby.
Screen Shots from Karl’s game…
Dr. Schindler showed the activity group how a trebuchet is designed. He then conducted a live firing in the science room. This trebuchet has been tuned to deliver consistently predictable results.
Watch the demonstration
See photos of students working on their robots.
…or maybe he is just wondering when he is going to get his dinner…?
We had two dragsters for the competition.
Jake built his following the step-by-step directions from the NXT Programs website. Jake’s dragster ran the course in just under 9 seconds.
A second group, comprised of team members Matt, Kevin, Josh, and Elan created a dragster using their own ideas about gearing and acceleration. Their dragster ran the course in just over 5 seconds.
Middle School math teacher Mrs. Schwartz uses a unique interactive tool to help her students when she feels ”they need a change of pace.” It’s a classroom-based Jeopardy game that allows students to participate in a simulated game show, and compete with their classmates when answering subject-related questions. The product has a feature allowing teachers to create their own questions, and subject-cartridges can also be purchased from the distributor. Mrs. Schwartz says… “Students seem to love the interactive nature of the system, and look forward to playing it.”
It’s great when teachers find a technology that gets students excited about their learning.
























